3D Platformer
Academic
This project featured the creation of a 3D platformer using an asset and mechanics pack from the Unity Asset Store. Mechanics featured include bouncy platforms, movable blocks, cling surfaces and an assortment of simple enemy AI to contend with. Standard practises of teach/test/challenge are applied, there are several side paths with optional collectibles, and objectives are spaced in such a way so as to allow breathing room between challenges, and spikes and lulls in difficulty.
All and all I’m quite happy with how the final product turned out, but, as is the case with any learning, can see several areas I’d improve on if given the chance to redo the level from scratch that I’d be more then happy to speak about.